Contact [WIP]
VRThe situation in the subway has something almost surreal: from an everyday moment it slides into an intense experience in which you are suddenly the center of attention. It raises questions such as: What caused that reaction? and How do we process such social pressure in public spaces? You are in the spotlight without actually wanting to be. This could be a metaphor for the idea that people always feel watched, even when they are not.
In this project, built using Unreal Engine 5.4, immersive audio cues and real-time gaze-tracking technology amplify feelings of discomfort and heightened self-awareness. Dynamic lighting and subtle animation shifts intensify the surreal transition from everyday interactions to exaggerated social scrutiny. Unreal’s realistic rendering capabilities help magnify ordinary gestures, creating a psychologically resonant experience that provokes reflection on social anxiety, spotlight effects, and self-perception in public spaces.